For this personal project I chose to sculpt a 3d fanart "collectible" of Hyorinmaru, a character in the Bleach anime, to improve my skills in modeling/sculpting and have a better understanding on anime/stylized anatomy and sculpt. Rendered in Zbrush - photoshop
Posted more wip and process here: http://polycount.com/discussion/196752/wip-bleach-fanart-statuette-hyorinmaru
Matcap used: skinShade04 for global/main shader of character's clothes
RS_SkinBase by Ralf Stumpf (tweaked) for skin
RS_BronzeAntique by Ralf Stumpf
matcap_metal01
Grey_ice by Olivier Kaeser (tweaked) for ice/dragon
MAH_Shiny for render pass